![]() You do need to formulate a plan of attack to get something complicated done away from the home planet, but there are no consequences for failing to execute or just aimlessly exploring - you'll just eventually have to fly back if you didn't finish something. While 22 minutes sounds short, the world is designed such that you should not need more to access anything important. After playing this I'm interested to try other games that use a similar mechanic like Minit and The Sexy Brutale. The time loop is a fascinating mechanic that I've never experienced before, and without revealing too much some of the puzzles utilize it in even more interesting and surprising ways. Your task is to incrementally explore the solar system in 22-minute bursts to figure out why you're in a time loop and if it can be stopped. Your ship remembers everything you learn from cycle to cycle, but almost nobody else is aware. Not to worry - you're in a time loop, and after the actions you took flash before your eyes you gasp awake again, in the exact same way as the game started. On the really small planets, your ship can get ripped off the surface if something with stronger gravity passes too close, and you have to be careful when landing on the innermost planet or you'll get sucked into the sun's much stronger gravity.Īfter 22 minutes the sun explodes, obliterating you and everything else. ![]() There's no transition between walking around and flying your ship, you just take off and are seamlessly in orbit within seconds. There are a handful of other planets and objects in the solar system you can fly to, and as you explore you learn about the history of the solar system and the events that lead to the game's beginning. Everything is scaled down, so the gravity of passing planets noticeably affects objects on the planet surface. The whole game world exists in a big always-on physics simulation with simplified gravity and orbital mechanics - you see a moon orbit closely overhead from the home world, and it turns out you can get yourself there and walk around on that surface in under a minute. When the game begins, you get access to your very own rickety spaceship which you can use to fly anywhere in the solar system. In Outer Wilds, you're the newest astronaut of your alien tribe's fledgling duct-tape-and-wood-planks-style space program. Windows, Xbox One, PS4 (releasing Oct 15) ![]() I don't spend much time at all playing games or researching new ones so it's entirely possible that none of these are unique at all and there are dozens of better examples. As a result all but one of these games have some sort of puzzle component, so it's probably not as holistic a list as it could be. ![]() Multiplayer competitive games and fine motor control/reflex-oriented games like first-person shooters are generally futile endeavors, so I tend towards slower, single-player puzzle-adventure-type things. I found that it was tough to select examples of completely never-before-seen mechanics, so for each I also talk about some other relevant examples.ĭisclaimer: despite having spent my afternoon writing about video games, I'm not actually much of a gamer and almost anyone is likely more qualified than I to write this post. This was a trickier task than with board games because video games have a much wider range of styles and ways you interact with them. It's stuff I hadn't seen anything else quite like before, or at least not as well executed. As with the board games, this isn't a "favorites" list but rather examples of mechanics I found unique and interesting.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |